
It doesn't do anything with allowing for setting the time on the clock and only stops the timer from decreasing.ĬODE: Shattered Realm - Timer Does Not Decrease (Alternate) I am also still learning a lot from inspecting fantomas's options and doing more research, so I also tried to do the option in a way that is more direct and streamlined, but also might be more compatible across game versions.
GRIM DAWN CHEATS LIGHT RADUIS CODE
ORIGINAL CODE - INJECTION POINT: "Game.dll"+3280C3 Mov ,eax // Orig: Moves time(eax) to active timer value after 1 second(edx) is subtracted Sub eax,0 // Option: Amount of time subtracted changed to zero sub eax,edx // Orig: Subtracts 1 second(edx) from timer(eax)

Replace "eax" value on line 23 with the time you want on the clock in milliseconds "#300000" = 5 minĪobscanmodule(infRealmTimer,Game.dll,2B C2 89 81 6C 01 00 00)

Game.GAME::PlayStats::UpdateBonusTimer+13 - 2B C2 - sub eax,edx To compensate for their synergistic value, Set items generally have lower stats than other items of similar quality and level, but the set bonuses more than make up for this loss.Code: Select all // Grim Dawn v1.1.8.1 (圆4) Completing a Set grants powerful bonuses that will be difficult to give up. When items from the same Set are equipped, they will bestow additional set bonuses. Set items are a special sub-set of Epic and Legendary items that are part of a collection. The great leviathan parts the waters with everyģ3% Chance to Freeze target for 1.5 seconds Unleash a great tide to scatter your foes, just as Rare items begin to drop aroundĥ0% Cold Damage converted to Physical Damage Rare items have their names displayed in green. Double rare items have the potential to be some of the most powerful in the game. An item that generates both a rare prefix and a rare suffix is considered a double rare. Rare items can be any combination of Magic and Rare affixes an item can have a Rare prefix and a Magic suffix, or vice versa.

However, the values of each individual bonus will generally not be stronger than those available on Magic items. Unlike Magic items, Rare items can provide more exotic bonuses such as damage to a specific monster archetype or even Auto-Cast item skills. Rare items are generated less frequently than Magic items, thus the name, but boost more stats. Whenever a Common item rolls at least one affix of rare quality, it becomes a Rare item. Magic items have their names displayed in yellow. Most yellow items boost 2-3 stats, but the values are competitive with other item qualities. These items provide significant bonuses, but only to a few stats. Magic items are Common items that have rolled a prefix, a suffix or both of magical quality.
